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MMOSRPG

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Devlog

  • 0.1.1 Update - Networked Animations & RPC's
    March 15, 2023 by Dan Create#Multiplayer, #Unity, #2D, #Fish-Net, #Animations
    When first switching from developing a Single Player game to converting it into a Networked Multiplayer one, animations at first glance seem to work perfectly… until you see what your player looks l... Continue reading
  • 0.1.0 Update - Fish Networking Solution
    February 25, 2023 by Dan Create#Fish-Net, #Networking, #Multiplayer
    As my game will be heavily online focused, I had to dive into the world of Networking Solutions and it was very overwhelming to begin with. Everyone recommended a different solution, such as Mirror, P... Continue reading
  • 0.0.1 Update - Procedural Platform Generation
    February 25, 2023 by Dan Create#Platform, #Procedural, #Generation
    A huge focus for this game will be on procedural generation as I want players to have new and limitless experiences each time they play. At the current stage of the ground, platforms, ladders, and inv... Continue reading
  • 0.0.0 Update - Ladder Climbing
    February 25, 2023 by Dan Create#Player, #Ladder, #Climbing, #Movement
    Getting ladders to function as the way I intended has been my most challenging obstacle thus far. I had certain criteria such as: Player must lock onto the ladder and not be able to move in the X-axis... Continue reading
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