A downloadable game

Description


Coming from a love for MMO’s, I wanted to create my own with a spin on it. My goal is to emphasize the social aspect, even rewarding it, making players connected from all over the world.

Procedural Generation of the maps is also a huge focus, everything but the player should be automatically generated!

All current art assets are temporary and will be replaced, working on the game mechanics and networking before I begin with art.


My Current Progression


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Player Mechanics & Movement

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The goal is to make movement as fluid as possible. Creating my own movement with RigidBodies and Physics allows me to have full access of how we can control the player.

A large obstacle I faced was figuring out how to climb a ladder the way I envisioned it. I wanted something more advanced than what most 2D games used as ladders will be a big part of traversing the procedurally generated maps.

Current Player Progress


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World Procedural Generation

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The world should feel alive and ever changing. Every time a player goes to “farm” or gain some experience, they should be able to encounter new scenarios. 

 Maps will also be infinite, allowing players to stay within a map with increasing difficulty as they play through it. Optimization for Render Distance, Spawn Distance, Etc. will be implemented to make sure no matter how many objects are generated, their will be no fps drops.


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Online Networking

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Networking is my newest adventure in this process. After doing my research, I found Fish-Net to be the Networking Solution that best fits my need for my game.

I am looking forward to making a flawless online experience!

Development log

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