0.0.0 Update - Ladder Climbing


Getting ladders to function as the way I intended has been my most challenging obstacle thus far. 

I had certain criteria such as:  Player must lock onto the ladder and not be able to move in the X-axis, and also Players must be able to hop off the ladder with a force being added to them so they can navigate the platforms with more fluidity.

After working with Raycasts, I figured out how to get the exact position of generated Tilemap ladders and be able to determine their width and height to be able to lock the player onto the ladder if they choose so.

From then on it was a matter of disabling colliders to let the player be able to pass through platforms.

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