0.1.1 Update - Networked Animations & RPC's


When first switching from developing a Single Player game to converting it into a Networked Multiplayer one, animations at first glance seem to work perfectly… until you see what your player looks like from another online players perspective.

Animations only occur Client-Side, in other words only on your screen. Thus, we have to figure out a way to make our player communicate to others that we are performing an animation. In order to accomplish this, we have to attach a Network Animator on our player and utilize Remote Procedure Calls.

Remote Procedure Calls, or RPC’s for short, allow the Client to communicate to the Server and also to Observers, or other online players. I am using Fish-Networking as my Networking Solution so all the syntax will be based on this.

Leave a comment

Log in with itch.io to leave a comment.