0.0.1 Update - Procedural Platform Generation



A huge focus for this game will be on procedural generation as I want players to have new and limitless experiences each time they play.

At the current stage of the ground, platforms, ladders, and invisible barriers to keep players in bounds are all procedurally generated. The higher the player climbs up the "levels" of platforms, the more will be generated.

I originally began by creating platforms made out of sprites, but quickly realized that if players were going to be able to climb an unlimited amount of levels, the FPS drops from instantiating so many game objects was going to not work out.

Thus, I switched to a Tilemap system which negated the FPS drops. In addition to this switch, I will be implementing render distances, and object spawning/despawning distances so unnecessary lag can be removed.

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